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Quake, for its part, has bowed out quietly, Quake 4 now confirmed as a primarily single-player affair. The third game in the series, Unreal Tournament UT is set to be the most complete multiplayer shooter package ever assembled. Extending its remit to include vehicles and new teamplay modes.

UT is hoping to outgun the likes of Battlefield and PlanetSide and ride the trend of large-scale teambased gaming. At the same time, the game bolsters its support for all the established fan favourites, offering a shedload of new maps, character models, skins and gameplay tweaks. Add to this all the existing content from UT and the various upgrade packs, and suddenly you have an all-you-can-eat FPS buffet of extraordinary proportions.

We met up with Epic Games this month to play the new game and chat with the lads, who were extremely excited about their big new package. So, there will be more new content in UT than in the whole of the previous game. And you get all that in there too. Even our deathmatch maps are our best deathmatch maps ever. Some of the maps in UT lost their way in their desire to show off the graphical clout of the new engine - think of the soaring trees of Tokara Forest and the complex terrain of DM-Antalus.

However, the real killer content for UT consists in the two new team-based game modes - Assault and Onslaught. Basically speaking, Assault pits two teams against each other in an objective-led struggle for domination - Team A attacks a series of objectives and Team B defends them.

The key to its popularity the first time round was the cleverly designed maps, which offered a brilliant tactical atmosphere as attackers advanced and retreated through the choke points, inching in fits and starts towards their objective. This time, the maps are bigger, more dynamic and far more varied in style, at least one actually taking place in space, replete with nimble fighter ships and frenzied dog fighting.

As the attackers you're the humans, while the mothership is manned with Skaarj. In the Mothership level you have to destroy the shield generators while fighting in space, then land in the docking bay. Each of the levels also has one or more secondary objectives. It allows the attacking team to float in through air-ducts as well as streaming down the catwalks, and a stack of conveniently placed crates starts to drift around as well.

In some maps you can create forward spawn points, as in Enemy Territory. Each map has a fly-through tutorial a kind of voiced walkthrough for complete newcomers, while bloody great arrows point you in the right direction during the game.

Follow the wisp and you'll never get lost again. The second new game mode added to UT is Onslaught, a sprawling vehiclebased affair that borrows ideas from Battlefield , PlanetSide and Enemy Territory while retaining a distinct flavour of its own. Of all the new features in UT, this is without doubt the most significant, and Epic is doing its damnedest to get it right. Each team starts out with a power core, and the two cores are linked by a network of power nodes that spans the map.

It may sound complicated on paper, but the Onslaught gameplay ts instantly recognisable in practice. It's essentially just a more organised, futuristic version of Battlefield Instead of running around randomly trying to control all the points at once, you advance gradually from one side of the map to the other, always knowing which point you need to capture next. To capture an open node you simply run across it, after which it will slowly power up to full strength though you can use the alt-fire on the link gun to speed it up , and to take an enemy's node you first have to reduce its power to zero by blasting the crap out of it.

This can be frustrating, but there are at least some cool new weapons to keep you occupied. There are the sticky grenades, which can be stuck all over a vehicle or enemy and detonated remotely, and then there are the awesome Spider Mines, undoubtedly our favourite new weapon.

These little critters are semi-autonomous robots that can be fired at the ground and left to their own devices.

If there are no enemies around they'll sit and wait, but as soon as one wanders in their vicinity they'll come to life and launch an explosive kamikaze attack at their face. Onslaught is quite a departure from the traditional UT gameplay. Without it. UT would be very much a straight expansion pack. Luckily, we don't have to wait long to find out. We fully expect to have the UK's first review of UT in our very next issue, so tune in then for our definitive verdict.

UT features potentially one of the coolest developments in squad-based games in years: voice-controlled Al bots. Put simply, this allows you to forego keyboard shortcuts for commanding Al players, and shout at them through a headset instead.

So, if you're about to make a brave dash for an objective, you could turn to your computer-controlled cohorts and bellow: "Alpha, cover me. Delta, attack the objective. Gamma, hold position. It works really well. Needless to say, we expect to see more of this type of functionality in the future - not just for giving orders to bots, but Issuing a range of commands to the game itself "open door", "release chaff", "launch torpedo", etc , and eventually, perhaps, having something approaching a conversation with bots.

In the meantime, it's going to save a lot of time spent faffing around with command menus. It's been over a decade since the release of id Software's seminal Doom title, and over that time, multiplayer first-person action has pretty much become a sport itself, just like the FIFAs and NBAs of this world. It was surely only a matter of time then until an astute developer would eventually go and do an EA Sports in an attempt to corner the market for virtual reality combat, with a yearly update of the franchise.

Step forward Epic. Its latest Unreal Tournament game follows directly from last year's edition - and by this time next year, UT will surely be beating on our bulkhead. Which leaves you with one key question to answer: if you bought last year's game, a bit like FIFA , then should you buy this? The answer is a very definite and predictable: "Hell, yeah!

Whereas UT was justified by the obvious graphical and much-needed control improvements over its predecessor, this year's release adds much more meat to the bones. The site is non-commercial and we are not able to check all user posts. God of war 2 Download PC Game. God of War 2 screenshots:. Size: 3. Hide and shriek. Eximius Seize the Frontline. Making it Home. Adobe Photoshop CC.

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